The Roar of the Greasepaint - The Smell of the Crowd
Few get out of life everything they desire, yet true contentment lies in the heart. One who "gets" is Sir, and one who’s always bested is his foil, Cocky, of the "have-nots." They meet to play "The Game." Sir insists that the "haves" must retain their position even if the rules of the game must be constantly changed to accommodate them. Thus Cocky contends with new rules at every turn. Cocky tries again and again, unsuccessfully, to play the game, and with every defeat his rules become more restrictive. Cocky tires of Sir’s commanding role revolts and declares that only in dreams do hopes come true. Sir reminds Cocky that it is the courage, wisdom and foresight of the "haves" that improves the lot of the "have-nots." Crowned "King" in a mock ceremony Cocky seems to be winning the game of life, but Sir steps in to remind him that wealth is the trump card. Desperate as Act One ends, Cocky pleads to heaven with the great number Who Can I Turn To. Someone even more downtrodden than Cocky enters to play the game. Cocky becomes as overbearing as Sir. Cocky asserts himself with Sir, and with new confidence plays the game and wins. He challenges Sir’s mastery and proposes his new rules. But neither Cocky nor Sir can make the grade alone. Finally they share the load and head for a future of mutual understanding.
|1||Cello I & II|
|1||Reed I: Flute, Piccolo, Clarinet & Alto Flute (or Clarinet)|
|1||Reed II: Flute (or Clarinet) & Clarinet|
|1||Reed III: Oboe, English Horn (or Clarinet), Clarinet, Bass Clarinet (or Tenor Sax.) & Tenor Saxophone|
|1||Reed IV: Clarinet, Bassoon (or Baritone Sax.) & Baritone Saxophone|
|1||Horn I & II|
|1||Trumpet I & II|
|1||Trombone (optionally doubling Euphonium)|
|2||Percussion I & II:
|1||Guitar & Banjo|
|(Piano-Conductor’s Score sent with rehearsal material. There is no Piano in the orchestration.)|
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